Module 1 Formstorming

Weekly Activity Template

Zainab Ilyas


Project 1


Module 1

In Activity 1 & 2, I experimented with a variety of objects. For my primitive objects, I wanted them to be simple but still wanted to be able to experiment so I chose basic objects that still had some sort of depth. Before learning about any of the helpful tools in Cinema 4D, I opted to stacking as my primary method to create depth and complexity for these designs (especially the lip balm and jewelry box). For my complex objects, I wanted to challenge my 3D designing skills while still picking objects that are fun and interesting! As my experience with Cinema 4D increased, so did my models and the methods I used.

Activity 1

Primitive Object: Lip Balm [Cylinder] Primitive Object: Lip Balm [Cylinder] 3D Model: Lip Balm [Cylinder] Primitive Object: Tangerine [Sphere] 3D Model: Tangerine [Sphere] Primitive Object: Jewelry Box [Cube] Primitive Object: Jewelry Box [Cube] 3D Model: Jewelry Box [Cube] Primitive Object: Candle Holder [Cube] Primitive Object: Candle Holder [Cube] 3D Model: Candle Holder [Cube] Primitive Object: Aquaphor Tube [Cone] Primitive Object: Aquaphor Tube [Cone] 3D Model: Aquaphor Tube [Cone] Complex Object: Hair Tie Complex Object: Hair Tie 3D Model: Hair Tie 3D Model: Hair Tie Complex Object: Nintendo 3DS 3D Model: Nintendo 3DS 3D Model: Nintendo 3DS Complex Object: Cat Plush Toy Complex Object: Cat Plush Toy 3D Model: Cat Plush Toy 3D Model: Cat Plush Toy

Activity 2

Complex Object: Nintendo 3DS Complex Object: Nintendo 3DS Complex Object: Nintendo 3DS Complex Object: Nintendo 3DS Complex Object: Nintendo 3DS 3D Model: Nintendo 3DS [Stage 2] 3D Model: Nintendo 3DS [Stage 2] 3D Model: Nintendo 3DS [Stage 2] 3D Model: Nintendo 3DS [Stage 2] 3D Model: Nintendo 3DS [Stage 2] Complex Object: Cat Plush Toy Complex Object: Cat Plush Toy Complex Object: Cat Plush Toy Complex Object: Cat Plush Toy Complex Object: Cat Plush Toy 3D Model: Cat Plush [Stage 2] 3D Model: Cat Plush [Stage 2] 3D Model: Cat Plush [Stage 2] 3D Model: Cat Plush [Stage 2] Complex Object: Hair Tie Complex Object: Hair Tie Complex Object: Hair Tie Complex Object: Hair Tie Complex Object: Hair Tie 3D Model: Hair Tie [Stage 2] 3D Model: Hair Tie [Stage 2] 3D Model: Hair Tie [Stage 2] 3D Model Render: Nintendo 3DS [Stage 2] 3D Model Render: Cat Plush [Stage 2] 3D Model Render: Hair Tie [Stage 2]

Material Workshop 1

Glass - From Glass Blowing Department Stoneware Clay - From Ceramics Department Clay - From the Ceramics Department

Material Workshop 2

Glass - Refined State, Rigid Plasticity, Used as Decor Marble - Refined State, Rigid Plasticity, Used in Homebuilding Shell - Raw State, Rigid Plasticity, Used as Decor

Project 1


Final Project 1 Designs

Digital Published Google Model Viewer Design 1: Nintendo 3DS

For this model, I used a combination of basic shapes (rectangles, cubes, cylinders) and layered them to add dimension and details to the design. Then I beveled all of the harsh/sharp edges to make the design more realistic in regards to the original object. And finally, I brought the finished model into Google Model Viewer and added reflections and metallics to wherever they were needed.

Digital Published Google Model Viewer Design 2: Cat Plush Toy

For this model, I used the FFD Tool to warp and shape; spheres for the head (base) and ears, and a capsule for the tail. Then in Adobe Illustrator, I traced the face of the cat and exported it as an SVG. I brought that SVG back into Cinema 4D, and then used the Boole Tool to indent it into the base.

Digital Published Google Model Viewer Design 3: Hair Tie

For this model, I used the Spline and Sweep Tool to create a double ended loop. I then used the Cloner Tool to clone the Sweeped double-loop and played around with the rotation until I was able to achieve the shaped I needed (similar to a bracelet). Then finally, I fit two toruses into the loops of the spline sweeps to fill in the holes.

Digital Published Google Model Viewer Design 4: Candle Holder

For this model, I first beveled all of the edges of a rectangular polygon. Then I made a cylinder and slightly beveled the edge and used the Boole Tool to make an indent. Then I went into Adobe Illustrator and traced the design on the candle holder, and brought the SVG file back to Cinema 4D to emboss the design on each side of the base. Then finally, I added the stoppers on the bottom of the base with small button-like cylinders.

Physical Published 3D Printed Model: Cat Plush Toy

The model on the left is my first 3D printing attempt, though there was slight melting with the indents in the face, the rest of the model still looked smoother than I thought it would. The model on the right is my second 3D printing attempt, I had lots of issues the supports and found it very difficult to get them off of the 3D model.

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